Building a video game in higher ed

By: Jacqueline Dunbar-Jacob and Joe Horne For the past two years, the School of Nursing worked closely with the Teaching Center to conceptualize, construct, test, and implement a video game for nursing students. The game is called PsychOut!, is played on the iPad, and is designed to teach players about using therapeutic communication techniques to assess…

Read more

Learning outside your comfort zone

“When we learn something outside the comfort zone, we attempt to acquire knowledge or skills in an area where we’re lacking. Part of the discomfort derives from learning something we anticipate will be difficult. We have no idea how to do it, or we think it requires abilities we don’t have or have in meager…

Read more

Identifying and helping at-risk students

“Faculty members and graduate student instructors can play a key role in identifying ‘at-risk’ students or, more specifically, students who are likely to fail or perform poorly academically. Factors linked to poor academic performance vary widely, and include mental health status, social anxiety, socio-economic status, insufficient academic preparation, poor study skills, learning disabilities, status as…

Read more

Guidelines for teaching in a diverse classroom

Zhiwen Xu Diversity Intern “Our ability to reach unity in diversity will be the beauty and the test of our civilization.” ― Mahatma Gandhi We live in a diverse world. The University of Pittsburgh reflects our whole society on a micro level with students, faculty, staff and visitors from different races, nationalities, religions, cultural backgrounds, ideas, perspectives,…

Read more