Building a video game in higher ed

By: Jacqueline Dunbar-Jacob and Joe Horne For the past two years, the School of Nursing worked closely with the Teaching Center to conceptualize, construct, test, and implement a video game for nursing students. The game is called PsychOut!, is played on the iPad, and is designed to teach players about using therapeutic communication techniques to assess the mental health of patients as well as building trust and rapport. Ten unique case-based scenarios are available in the game, dealing with topics such as depression, intimate partner abuse, suicide, HIV, alcoholism, and PTSD (post-traumatic stress disorder). During the process of creating this game,…

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Learning outside your comfort zone

“When we learn something outside the comfort zone, we attempt to acquire knowledge or skills in an area where we’re lacking. Part of the discomfort derives from learning something we anticipate will be difficult. We have no idea how to do it, or we think it requires abilities we don’t have or have in meager amounts. Moreover, poor performance or outright failure lurk as likely possibilities. In other words, it’s going to be hard and require concentration, and what we’re struggling to do, others can accomplish beautifully, seemingly without effort. Their skills, and our obvious lack of them, raise questions…

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